Thursday, August 6, 2020

Updated guide on how to patch the game using the GL6 repository files Part 4 (Adding the VWF to the ELF and translate image files)

Combining the repository scripts with the game files is not the only thing that has to be done.
Inside GL6_FILE.DAT there are the following files that need to be modified:

- the .tm2 image files
- the GL5 font file
- some files that contain text

A full list of the files can be found here:

https://bitbucket.org/Risae/growlanser-6-english-translation/src/master/GL6_FILE.DAT/

On the repository the translated .tm2 GL6_FILE.DAT are can be downloaded here:

GL6_FILE.DAT.rar
https://bitbucket.org/Risae/growlanser-6-english-translation/downloads/

1. Extract all of the files and put them in 1 folder like this:



2. use the script "quickbms reimport2 - FILE.bat" from the repository to quickly insert the modified files into the original GL6_FILE.DAT. The paths have to be modified again:


Now the VWF code needs to be added to the ELF.
The latest translated, non-VWF ELF can be downloaded here:

XX.XX.XXXX_NO_VWF_SLPM_667.16
https://bitbucket.org/Risae/growlanser-6-english-translation/downloads/

We are using "armips" to quickly add the VWF code to the ELF file.
armips can be downloaded here:

https://github.com/Kingcom/armips/releases

1. Download all of the .asm files from the repository and put them into the folder where you extracted armips:

https://bitbucket.org/Risae/growlanser-6-english-translation/src/master/SLPM_667.16/

2. put the ELF file into the folder and rename it to "SLPM_667.16". It should look like this:


3. create a .BAT file and put the following code into it:

armips.exe GL6.asm

pause


The batch file will now automaticly add the current VWF code to the ELF. With this, the font has been patched to the GL6_FILE.DAT and the VWF code has been patched to the ELF file.

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