Inside GL6_FILE.DAT there are the following files that need to be modified:
- the .tm2 image files
- the GL5 font file
- some files that contain text
A full list of the files can be found here:
https://bitbucket.org/Risae/growlanser-6-english-translation/src/master/GL6_FILE.DAT/
On the repository the translated .tm2 GL6_FILE.DAT are can be downloaded here:
GL6_FILE.DAT.rar
https://bitbucket.org/Risae/growlanser-6-english-translation/downloads/
1. Extract all of the files and put them in 1 folder like this:
2. use the script "quickbms reimport2 - FILE.bat" from the repository to quickly insert the modified files into the original GL6_FILE.DAT. The paths have to be modified again:
Now the VWF code needs to be added to the ELF.
The latest translated, non-VWF ELF can be downloaded here:
XX.XX.XXXX_NO_VWF_SLPM_667.16
https://bitbucket.org/Risae/growlanser-6-english-translation/downloads/
We are using "armips" to quickly add the VWF code to the ELF file.
armips can be downloaded here:
https://github.com/Kingcom/armips/releases
1. Download all of the .asm files from the repository and put them into the folder where you extracted armips:
https://bitbucket.org/Risae/growlanser-6-english-translation/src/master/SLPM_667.16/
2. put the ELF file into the folder and rename it to "SLPM_667.16". It should look like this:
3. create a .BAT file and put the following code into it:
armips.exe GL6.asm
pause
pause
The batch file will now automaticly add the current VWF code to the ELF. With this, the font has been patched to the GL6_FILE.DAT and the VWF code has been patched to the ELF file.
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