Having no luck with various programs i decided to try "Tile Molester Mod" again:
https://www.romhacking.net/utilities/991/
And after some initial trial and error i finally managed to get our beautiful and ugly GL6 font to display!:
And here with another codec, 4bpp linear, reverse order:
I sadly didn't find any clue on getting a variable width font to work on GL6 yet.
I am pretty certain that the guys who did the official GL5 translation did the following:
1. created a better font
2. created a vwf code to let it display properly
Now, i believe that the developers of GL6 didn't care about the font code and didn't include it in GL6...
So, i imagine that i gotta somehow create a new function that has the GL5 VWF code in GL6 and after that let the "text display" function point to that code.
No idea how to do any of that, but i will keep on trying.
If someone has knowledge of programming, VWFs and stuff like that, please write me a mail!
For anybody interested, heres how the GL5 font looks like in the tile viewer:
Not sure porting from GL5 will do much good, unless the engines are exactly the same between both. Did you try hitting tsome external resources? RHDN Forums, Fan Traslations Discord,... You may get a lot of insight on implementing VWF on PS2.
ReplyDeleteGrowlanser 5 and 6 use the exact same engine, which made things a lot easier for us since the developers just copy and pasted almost all the items/abilities/spells/ingame text from GL5 JPN to GL6 JPN.
DeleteI asked around in the Romhacking.net forum before, but didn't hit up the RHDN Forums or any discord servers before. Might be a good idea to try that out, thank you!
RHDN is Romhacking.net, sorry for the confusion =)
DeleteGod bless you beautiful human beings.
ReplyDeleteSorry, all i can give you is moral support. Keep at it.