Dear Citizens of Monopolis,
it's been a while! Work and the "end" of Corona caused my time to reach negative values last year. But i still managed to accomplish some goals, such as
- Creating a working GitHub Actions workflow/pipeline to automatically create xDelta patches
- Adding pre-xDelta-Patch-creation checks to the pipeline, which automatically checks various Regular Expression patterns on the whole English script
- Cleaning up the whole repository
- Adding some more missing translations
Overall 2023 wasn't a great year for this translation, and i don't know how much time i will be able to invest in 2024. But even a little progress is better than nothing!
One of the great things last year was Ethanol creating a Python tool to dump and rebuild PS2 ISOs, usable through the command line. A version that i am using can be found here:
https://github.com/Risae/Growlanser-6-English-Translation/blob/main/build/03-isotool/isotool.py
This is super useful and might help other people to start reverse engineering PS2 games!
Thanks to the super programmer and creator of the emulator Duckstation, Growlanser 5 and 6 now have a custom made graphics fix
https://github.com/PCSX2/pcsx2/pull/9187
This fix automatically activates once you play any version of Growlanser 5 and 6. Now, As far as i know, the only thing broken in both games is upscaling. Here's hoping that in the future the PCSX2 emulator will also support this. The character models in Growlanser 5 and 6 have a lot of detail that is only visible in higher resolutions.
A lot time and effort has been invested by the PCSX2 community to improve the built-in Debugger, and i have been closely monitoring that (since it makes my life so much easier). The debugger now supports
- Subsequent searches/next scan: https://github.com/PCSX2/pcsx2/pull/10260
- Save addresses and import/export them: https://github.com/PCSX2/pcsx2/pull/10518
- And hopefully soon automatically search for .mdebug and .sndata: https://github.com/PCSX2/pcsx2/pull/10224
Recently 2 fan translations, which i have been following for some time, were finished:
- dotHack Link: https://dothacktranslate.wordpress.com/projects/hacklink-english-fan-translation/
- fate/Extra CCC: https://iwakuraproductions.wordpress.com/2023/12/08/fate-extra-ccc-english-patch-released/
Congratulations to both teams! I hope everybody will be able to enjoy those gems. And i still hope that the teams will publish their tools - I would love to take a closer look at how fate/Extra CCC managed to handle the xboxhuge script of the game.
The Growlanser 1 translation, done by Poorchief and his team, also seems to be making progress. Here you can find a live-stream of cj iwakura playing the translation:
https://www.youtube.com/live/ZXx38OoNuYc?si=hzRj4CgH0Jz4xBNe
The spirit of fan translations has not died out, and i can't wait to see what the future holds.
I just want to say: Thank you for your hard work!!!
ReplyDeleteThanks for the hard work
ReplyDeleteHope to hear more about the translation progress in the future
Thank you. You're a hero.
ReplyDeleteThanks!
ReplyDeleteKeep it up, I like many other silently observe and look forward to it, whenever it is done. Take care of yourself man.
ReplyDeleteThank you very much
ReplyDeleteI wish I knew Japanese enough to help you out, thank you for your service, you're a hero.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteSo uh, random point but... does the "transfer save data" feature work? Or does it not work when you don't have Japanese save data from Heritage of War? Has that been fixed so that we can continue our stories or... no?
ReplyDeleteThank you for your work fam
ReplyDelete